Sabertooth Frag

This is Frag the squirrel! The game is still in alpha stage of development so come support the development!

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Sonic Breach

Our current project! A music-driven arcade game.

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Start!

Today, 21.4.13, Dreamteck HQ starts. Some things are yet unfinished but most of the site works normaly.

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From the blog
Sonic Breach

Our team has been concidering procedurally generated levels for quite some time now but we've always stumbled upon some issues that were stopping us from going further than planning. For example: how are we going to light our levels if they are created on the fly. Or: how are we going to optimize them ? The problem with procedurally generated levels is that there's no room for baking operations. Everything has to happen immediately and create the illusion for an integral and solid world. 

In general, procedural generation has it's pros and cons and I'm now going to tell you about the ones we have to deal with. First is the level variation that the players will get. That's a good thing. It contributes for the long game replayability and we are aiming for a longer one in Sonic Breach. Procedural generation implies that the players will have a huge number of variations so the level will almost never be the same and will be full of surprises. However, on the other hand this seemingly random generation of levels takes the possibility for us as game designers to tell a story through the level design. Our solution to the problem was introducing something we called a Level Timeline. ...

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